· Replicating Events (RPCs) Events can also be replicated as RPCs (remote procedure call) An event can be called on one machine and replicate to another where it is executed To use this feature, create a new custom event in your event graph Click on the custom event and edit the Replication settings in the details view There are three types of replicating eventsI've got this scenario and struggle trying to find the solution I play an event (which is set to be looping) and save the instance into a variable into my Game Instance Open a new level Event keeps playing and looping When I want to stop it during one of the moments on that level, I get back to my Game Instance, take the variable of this FMOD eventHello one of my custom events(CustomTick) doesn't fire on my clients, I tried using switch has authority and changing the replication mode to multicast, server and owning client I also turned off and on the replication on variables My character is also set to replicate Everything works fine on the server as usual but not on any of the clients
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